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Test Center 6t


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#1 Msascha

Msascha

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Отправлено 26 Июнь 2001 - 22:17

These changes are currently active on "Test Center 6t". We encourage players to test these changes and provide feedback.

Hit Point Calculation The following change will be made to the manner in which hit points are calculated for players.

Hit Points = (str/2) + 50

Note: Any spells or effects that modify strength will also modify the target’s maximum hit points equally. For example, under the new formula, a player with 80 strength will have 90 hit points. However, if they drink a greater strength potion, their strength will be 80+20 (100) and their maximum hit points will be 90+20 (110).


Anatomy Damage Bonus A bug causing the anatomy damage bonus to be doubled against players will be fixed. However, the maximum damage bonus for anatomy will be increased to 30% upon reaching 100.0 skill (the damage bonus will still be 20% for players with less then 100.0 anatomy skill.

This change will have the following consequences…

Under the current system, a player with an anatomy skill of 100.0 can receive a 20% damage bonus against monsters, and a 20% damage bonus against players. Under the new system, a player with an anatomy skill of 100.0 will receive a 30% damage bonus against both monsters and players.

Similarly, a player under the current system with a skill of 80.0 can receive a 16% damage bonus against monsters, and a 32% damage bonus against players. Under the new system, this player will receive a 16% damage bonus against both monsters and players.


Lumberjack Damage Bonus The lumberjack skill will now add a damage bonus to axe weapons using the same formula as described for the anatomy damage bonus.

The bonus is 20% of the lumberjack skill until 99.9 skill and 30% for 100 skill.


Spellbooks Players will no longer be required to equip their spellbooks while casting. They may continue to do so if they so choose (holding a spellbook will not prevent you from casting a spell).

Players will be able to gain wrestling and/or tactics skill while holding a spellbook if the appropriate skill is marked to go “up”.


Spell Changes
Several spells will have their power increased, particularly low-circle spells. Spells such as Magic Arrow, Fireball, and Lightning Bolt will do noticably more damage then before. The energy bolt, explosion, and flamestrike spells will be given a small damage increase. In addition, some spells will have lower reagent costs (note: until players receive a client patch these changes will not be visible in the spellbook).


The Harm Spell
The “Harm” spell will have its damage scaled based upon the caster’s distance to the target. The closer the caster is to the target, the more damage it deals.

#2 Гость_CnupT_*

Гость_CnupT_*
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Отправлено 27 Июнь 2001 - 01:02

Что вы думаете по этому поводу?
Моё деревенское мнение что маги опять в минусе

#3 Msascha

Msascha

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Отправлено 27 Июнь 2001 - 04:28

Nu nesnay kak magiy w minusi shas play wsy no4i na etom test centre t6 tak wot precast work
teperi tam tolko TAHNK mage
beresh cast ebolt beresh kryss DP ebesh kogda ostaetsa deshka hp lastarget kryss uberaetsa i letiti ebolt mosete predstawiti skoko wosmosnostei dly PvP etose pisdez

kak w starie dobrie wremena

#4 Svetlogor

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Отправлено 27 Июнь 2001 - 12:50

Hmm
Kak voobshe mojno chto-to tochno viyasnit` na TC? tam je vse zdelano po drugomu, dmg i tot, ne takoy nan na norm servakah... i resist drugoy... hz naskolko uvelicheli moshnost spells, no lumber teper poluchaet eshe bolshe dmg ;):) no mne uje pofig... uydu ya iz uo naverno...

#5 B@tCop

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Отправлено 27 Июнь 2001 - 14:22

Посмотрим как все это дело будет на самом деле. Говорить пока еще рановато..... а там уже пойдет новая тактика и прочие фичи. Мож и баг какой нить новый будет ;)
Но из Ультимы я из за этого я точно не уйду :) :) :D




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